Winning Ways for Your Mathematical Plays, Volume 3
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Book Details
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Author: BERLEKAMP
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Publisher: CRC Press
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Language: English
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ISBN: 9780367476212
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Pages: 364
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Binding: Paperback
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Edition: Second Edition
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Release Date: 10-09-2003
About The Book
[Book Title], Volume 3 delves into the exciting world of games played in clubs, offering a fascinating look at a wide variety of coin and paper-and-pencil games. In this volume, the authors—three renowned mathematicians and game theorists—continue their work from the previous volumes, expanding on the original theories and providing updated strategies that incorporate new developments in the field.
Building on the wit and wisdom that have become hallmarks of the series, Berlekamp introduces detailed case studies on games like dots-and-boxes, nimstring, Fox and Geese, and Hare and Hounds. Each chapter is presented with an insightful analysis of these games, using the authors’ distinctive approach to turn complex game theory into an engaging and accessible read.
Volume 3 covers:
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Turn and Turn About
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Chips and Strips
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Dots-and-Boxes
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Spots and Sprouts
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The Emperor and His Money
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The King and the Consumer
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Fox and Geese; Hare and Hounds
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Lines and Squares
This volume further cements the series as the definitive guide to mathematical games, offering both entertainment and learning for anyone interested in the strategy behind these fascinating games.
Key Features:
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Revised Second Edition: A refreshed edition with new developments in game theory.
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In-Depth Game Analysis: Thorough breakdowns of popular games like dots-and-boxes and nimstring.
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Witty and Accessible: A unique blend of mathematical rigor and entertaining writing style.
[Book Title], Volume 3 is an essential addition to any game theorist’s library, providing invaluable insights into the strategic thinking behind a wide array of classic games.