PRINCIPLES OF COMPUTER GRAPHICS
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Book Details
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Author: Springer 
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Brand: Universities Press 
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Edition: First Edition 
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Binding: Paperback 
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Number of Pages: 310 
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Release Date: 01-01-2007 
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EAN: 9788181286741 
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Package Dimensions: 9.6 x 7.4 x 0.8 inches 
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Languages: English 
About The Book
Principles of Computer Graphics and OpenGL is an excellent resource for those eager to dive into the world of computer graphics and interactive game development. The book focuses on teaching the core principles of computer graphics, which form the foundation for understanding and using technologies like OpenGL to create real-time, realistic-looking interactive games and animations.
While many books in the field emphasize specific technologies and their APIs (such as OpenGL, DirectX, etc.), this book emphasizes understanding the fundamental principles of computer graphics, making it applicable to any technology or platform. Readers will learn how to develop professional-level animations and games through hands-on examples that employ OpenGL, a technology standard for graphics programming on personal computers and workstations.
This book provides readers with the skills to create their own games and animations in the same way production houses do. It covers everything from basic graphics theory to the hands-on implementation of advanced visual effects, giving students and professionals the knowledge needed to work in the ever-evolving field of graphics and game development.
Features of the Book Include:
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Principles-Focused Approach: Focuses on the core principles of computer graphics, helping readers understand the concepts behind graphics programming. 
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Hands-On OpenGL Examples: Real-world, practical examples using OpenGL, the industry standard for graphics development. 
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Professional-Quality Games: Learn how to create professional-grade graphics and games, following traditional processes used in production houses. 
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Comprehensive: Covers everything from basic principles to advanced applications, making it suitable for beginners as well as more experienced individuals in the field of computer graphics. 
By the end of this book, readers will have the skills to create professional-quality graphics and games using the foundational principles of computer graphics and OpenGL. It is an invaluable resource for anyone looking to understand the basics of computer graphics and animation.
 
            
 
       
         

